OXM Jonty wrote:Since you mention it - we've got Skyrim on the cover next month as readers will have hopefully noticed. We've also got some extra bits and pieces we'll be doing online - can't talk about it in detail, yet, because there's an embargo, but we'll try and answer as many of your questions as possible.
Cool, thanks Jon, I'll keep an eye out for that then. You can use my slew of questions to start off with
On top of my previous batch of questions, I also have these:
What else can you tell us about the combat, stealth and magic system?
Is stealth basically the same as last time? Improved? If so, how?
Is Magic still a button mash fest, or has it had an overhaul to make it worthwhile?
How do these 'fatalities' work?
Can we get one hit stealth kills as a higher skilled sneak/blade fighter?
Do we get magic 'Fatalities' of any kind?
How do they work in combat exactly?
Is combat still essentially a button mash fest but with added fun of these fatalities or does it have more substance?
Can we, for example, block and counter, then get in a our fatality, or do we still need to whittle down their health first?
Do we get a little voice that says 'Fatality' every time we use one?
What kind of age rating are they aiming for this time?
Still a pg/12 rating like they tried to get in Oblivion, or are they just throwing caution to the wind so to speak and going all out 18 like they have one with Fallout?
With that in mind, has that affected how the combat/magic/steal/archery/fatalities have been designed?
Feel free to work through those and pick the ones you liek (or aren't blocked from addressing atm) or just answer them all
Spider, I don't see why it would only work with fetch quests. Take the example of the woman asking you to rescue her daughter (if I remember correctly), the game then tracks your progress and sends you to a dungeon you've never explored before. Why couldn't that work elsewhere? (We don't know what cities are in Skyrim yet, so I'll use Oblivion for this example) If you got that rescue quest from a woman in Imperial City, why couldn't you get the same quest from a man in Anvil? There's no reason I can see that it wouldn't work.
Same for the mage example. Perhaps the destination could be fixed, but you could get the mission from any mage, I don't see why that would be a problem either.
When you consider how the game is supposed to track your progress, it's not unreasonable to assume it could track the quests its given you as well as the places you've been and the things you've done to further make your experience unique.