OXM ETboy wrote:Pleased to hear you're enjoying this, coma. I think RE6's big problem - shortage of real scares aside - is that the presentation invites comparisons with other third-person shooters that aren't borne out by the gunplay. The stamina system, herb mechanics, QTE heaviness and dodging while aiming really set this game apart, but on the surface it just looks like Gears and Uncharted, and the first couple of hours are rather jarring as a consequence. I think there's also a problem with consistency - both in terms of minutiae like not being able to shoot corpses before they reanimate, and in terms of how the plotlines hang together - but that's arguably a byproduct of one of RE6's assets, which is that it's basically a massive variety show, chucking new ideas at you in every chapter. Overall, I'd encourage everybody to rent it and see if they can find the moment when it "clicks".
I think it helps in my case as i had been playing through RE5 about a week before i started 6. So it felt like a irect sequel to RE5 as opposed to a "new Resident Evil Game" if that makes sense. Also while it has become techincally a third person shooter, as you say - it definitely sets itself apart from the rest because of the herbs, inventory and aiming it still manages to resemble Resident Evil.
Personally it clicked when i reached the highway in Leon's campaign, the way the headlights of abandoned cars were sillouhetting the zombies brought a smile to my face. Scenes like that made me feel like i was playing a true next gen RE game - which RE5 and even RE4 NEVER managed to do.
I do think the complaints about inanimate zombies you cant shoot until the game decides its appropriate is a genuine complaint but after the first few hours of playtime i stopped noticing it (or maybe it just didnt bother me as much) - it helped that iit wasnt every single body you came across though. As far as plot is concerned, i dont know why capcom didnt just make one long continuous campaign and left the fact that you change protagonists as a surprise - like Code Veronica did. As it stands im following the plots seperately but as soon as the date showed on screen at the start of Jake's i knew i should have chronologically started with his story....
Annoying - but much like every other RE game (even 5) i played and replayed them all loads of times and enjoyed each playthrough. Id do speedruns in the o0lder ones to unlock all the extra content and id grind like crazy in 4 and 5 to max out the upgrades. Seeing the skill system in 6 confirmed my own suspicions that i'd be doing the same for 6. Once ive done each campaign once - i will definitely be going through them again a couple of times for the unlocks and upgrades.