I see where you're coming from, Zinzan, but what's the use of introducing a great setting if you're going to chuck it away a few hours into your campaign? If you're going to lavish this kind of care on your art assets why not take the opportunity to do something more ambitious with them via your campaign design? No, shooters of this sort don't tend to leverage the environment much for narrative detail-work, but as I wrote in the article, there's scope for change given 343 and Microsoft's avowed intent to expose this fiction to a new generation of players. And just, scope for change generally, in terms of both the play mechanics and
the way the story is told. How would the "human side" of the trilogy be neglected by revisiting Requiem? Are you suggesting that there's no room in the evolution of character for a trip back to known territory?
Halo 5 doesn't have to stay
in Requiem, and the last thing I want is for it to visit the exact same areas. I'd just like to see a few of those loose ends properly explored. I like the place
Welcome back to the forum, incidentally - these are your first posts in a while.