FishyGinger wrote:I enjoyed the AC multiplayer and don't think it was tacked on at all. I would have guessed they'd do 'inbetwixt' games like brotherhood and revelations using the same setting though.
CunningSmile wrote:Rather than drop in drop out co-op in the SP I'd rather something similar to Splinter Cell Conviction with a completely original stand alone storyline written for co-op. At no point in 5 AC games have I ever thought "I could really do with some help here" but a story that was written with that specifically in mind, with a collection of special co-op assassination techniques, would be good.
SkinnerChinner wrote:FishyGinger wrote:I enjoyed the AC multiplayer and don't think it was tacked on at all. I would have guessed they'd do 'inbetwixt' games like brotherhood and revelations using the same setting though.
I'm with Fishy, whilst I agree AC doesn't necessarily need a multiplayer mode, considering the strengths of its campaigns, I enjoyed what I played of it - felt well designed around the core gameplay of the series aswell as being something different. Drop in/out co-op could be intersting...
SkinnerChinner wrote:Anyone have any time period/setting preferences beside Japan or WWII? (as the two most commonly suggested)
Personally, I think the Indian Mutiny could be good; 19th Century India? dense jungle, interesting wildlife if hunting is to be included, unique architecture - religious temples as a return of the "tomb" sequences, thriving cities (Meerut, Dehli, Jhansi, Cawnpore, Lucknow), mutinous uprisings, sieges, interesting characters (Mangal Pandy, Rani Lakshmibia, Colin Campbell, Thuggee assassins, Mutinous/Loyal sepoys), all against an important event in British/Indian history...
I'm getting carried away here, just read "Flashman in the Great Game" for inspiration!
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