Plamsa wing wrote:
Baryonyx wrote:I just hope it stays tough. I want a bleak, lonely experience full of despair.
Perhaps it's just me, but that sounds like a game that I don't to play or be made. It sound so depressing and boring. I really don't get this whole, "I demand punishment" thing Dark Souls has going.
Just read Fifty Shades of Grey if you're into that.
The fact that you recommend Fifty Shades of Grey just shows that you're a novice. This is more like the Marquis De Sade's 120 Days of Sodom
The funny thing is though, it's not really [i]that[i/] tough if you apply a little logic and learn the game mechanics. Particularly once you had a grasp of how to level up a weapon and which stats to boost to make the big gains. The fact is, it's beautifully designed and despite being punshing, it's ultimately a fair mistress that rewards perseverance and punishes sloppiness. It's very well balanced and the controls are superb, so if you get stuffed you'll rarely blame the game for your failing. It's a bit like Ninja Gaiden II in that respect (albeit easier).
As the article mentions, a lot of games these days are directed at feckless casuals who need their hand held, they need every aspect of the game explained in detail and by an in-game demo of everything. The industry bears out the buying power of these casuals, as illustrated by jade Raymond in a recent interview about fan feedback. Namely, AAA blockbusters are the cash cows, games are expected to be perfect and instantly gratifying and small, more adventurous releases are fewer than ever.
Dark Souls breaks that mould by being an extremely high quality product that still feels 'handmade', rather than the over glossy, multimillion dollar projects made in the west. It is undeniably a game for gaming enthusiasts, rather than just someone who likes the odd game here and there. For a lot of gamers, it will seem utterly foreign. I can remember a time in the 16-bit era when every other game was punishingly tough (and had to be done in one sitting). Dark Souls isn't a sop to those days, rather it draws on that utterly addictive mechanic of good, tough gaming. At it's core, Dark Souls is really just a very successful niche product, and I hope it stays that way, It deserves huge sales, but it shouldn't dumb down to get them.