So one player is going to experience some things - he's going to have visions. The other player is not going to see them, and players are going to interact with each other, you know - "What's going on? What the hell?" Isaac is not going to see the same things Carver does, he's going to be like, you know, completely confused about what's going on, and that's how also we've furthered horror in Dead Space 3."
Visceral: Dead Space 3's controversial elements let us "create new kinds of horror" like micro-transactions - pay real money to unlock advanced weapons so you get all the kills before your co-op partner.
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